Here you will find live coded GLSL shaders that I like to write in my spare time. All demos are powered by Shadertoy.
This demo uses signed distance fields with raymarching to render the metaballs, it also implements Cook-Torrance specular model and reflections/refractions.
Cook-Torrance + Oren-Nayar
This one also uses signed distance fields and is implementing Oren-Nayar for the diffuse light contribution along with Cook-Torrance for the specular component.
Procedural fire using Fractal brownian Motion and raymarching. Plus a LCD postprocess effect.
Plain and simple Mandelbrot set rendering.
An infinite wasted land, once again, raymarching primitives looking good!